AI Insights · Timothy · July 2021
Top 5 Cannabis Games Performance in Oman Q2 2021
Analyzing the performance of the top 5 cannabis games on a unified platform in Oman during Q2 2021, focusing on weekly revenue, downloads, and active users.
In Q2 2021, the top 5 cannabis games in Oman demonstrated varied performance trends across weekly revenue and downloads. Here’s a detailed look at each game’s metrics, with data provided by Sensor Tower.
Hempire - Weed Growing Game by LBC Studios Inc. showed a fluctuating revenue pattern. Starting with modest weekly revenues around $7, the game saw a notable spike to $26 in mid-May. The revenue then stabilized, averaging between $6 and $15 for the remainder of the quarter. Downloads were minimal, peaking at 3 in the week of May 24.
Bud Farm: Idle Tycoon Game from LDRLY experienced a more consistent revenue stream. The game started generating revenue in early May, reaching $20 in late May and maintaining a range of $15 to $17 through June. Downloads were sparse, with occasional peaks of 1 download in early April, mid-April, and late June.
Wiz Khalifa's Weed Farm by Metamoki Inc. maintained a steady but low weekly revenue around $2 for most of the quarter, with minor dips to $1 in late May and late June. Downloads were negligible until a slight uptick to 3 in the final week of June.
Weed Firm 2: Back To College, published by Ludum LLC, showed a consistent but low revenue trend, averaging around $2 weekly. There were no significant spikes or drops in its revenue, and downloads remained at zero throughout the quarter.
Weed Inc: Idle Tycoon, also from Metamoki Inc., saw an initial revenue of $17 at the end of March, but then it dropped to zero for the rest of the quarter. Download activity was minimal, with sporadic peaks of 1 to 2 downloads in late March, mid-April, mid-May, and late May.
For more detailed insights and comprehensive data on mobile app performance, visit Sensor Tower.